You run in confusion and smash into an enemy patrol. Unused text about a patrol finding your party. In some other areas in the game, there are options to surrender your belongings in scenarios. The guards in Zhentil Keep try and kill you. While there IS a "the s leave" message in various areas of the game, in the pyramid there is no way to escape the stirges once you encounter them. Yarash's Pyramid There is a note on the floor: Wilderness They break off and start to run away. Perhaps this string of text was originally meant to give the players a choice whether to keep Genheeris or not: Possibly unused text? The thief you meet in Tyranthraxus's Lair somehow knows you robbed the boxes in Valjevo Castle's Bane Shrine.Īfter you recruit Genheeris, if you try to walk past the room leading to Tyranthraxus, Genheeris will leave the party and you cannot get him back. Most likely, the ring was supposed to be of "feather falling". The item was most likely supposed to be a ring of feather falling. The game scripts check if some particular item with index $B8 is equipped, however, item resource for this item is empty and seems not to be implemented at all. It appears there were planned other way to actually go down. Here, you must pick a thief in your party or else you will die. In the Textile House, you also meet Restal, who forges Cadorna's treasure box lock for half the treasure. However, some of these texts (at $02C9A3) aren't used. Along the way, you can hear monsters rumor about things. Be careful.Įarly in the game, your party is sent to watch an auction in the plaza. Cadorna the betrayer might haveĮxchanged the genuine letter for a forgery. The Clerk: Bring the letter to Zhentil Keep. However, this is (usually) after you complete Zhentil Keep, so maybe it is used if you can somehow save Zhentil Keep as one of the last missions in the game. The Clerk lets your party know by the end of the game that Cadorna has betrayed them. Note that she says "book" instead of "books", or "this book isn't". Although the Clerk in City Hall has a corresponding script entry, the text message is unused because when you collect any of non-valuable books ('Meditation', 'Harmony of Rock', 'Discourses on poesy' and 'Rhetoric') there is no proper flag setting to allow the Clerk to give you a message. There are some books in the library that you find aren't valuable, though. When you beat Mendor's Library and get all of the books, you take them to the City Hall, and the Clerk will give you a reward for all valuable books that you find. You have your belongings stolen and you are thrown into the prison. The kobold guards take some of your items as they drag you along.Ī young woman in nomad dress comes out and says: Let's join together It also mentions an alternate way of meeting Princess Fatima in the prison cell. Some unused text about your party being thrown in a prison. The noise you made draws the attention of a large monster! The Kobold suddenly ducks behind a large boulder. This message was intended to be displayed at some locations, but for some reason all of them are inaccessible closed areas without doors. Refers to the catapult (or Ballista in the computer versions) used to kill your party before the second wave. However, if you manage to save him before this by letting the animals out, there is this additional message intended, but for some reason when you save the boy first, not only is the save flag raised, but also an alarm flag as well, which means any guard will attack you from now on, so you just can't access the Captain in this condition. You can buy a pass from a shady man to see the Captain who has the heir. The game contains a huge amount of unused text.
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